Please note that this is a pre-order - the game will be shipped in the second half of September.
The seventeenth additional army for Neuroshima Hex, one of the longest-supported board games on the market!
Change how you think about discarding tokens and set aside the ones that will bring you the most Gambles to pay off your units' special abilities.
For the discarded tile, you will receive Gambles equal to its initiative. You have the decision to make: do you deploy a fast unit on the board or dismiss it to gain Gambles.
1-4 players | 30-30 min | Age: 13+
Author: Joanna Kijanka
Merchants Guild is a faction expansion to Neuroshima Hex 3.0. Where did they come from? No one took the Merchants Guild seriously because what is an army without territory, without flags, without a horde of roaming gangers on tweaked cars. And yet — when another wandering merchant is lost without a trace—it turns out that their lost Gamble, the currency of the land, also belonged to their colleagues. They use their Gambles for revenge, to organize an army that—under their flag—enters territory with a mission. You won’t believe how quickly people catch on to the science of power. The power of Gambles and those who trade in it.
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