Eleven is a strategic game by Thomas Jansen (Club Stories, Tavern, Streetpainball) set in the world of football. You will be faced with the task of managing and developing your own football club to dominate the league and defeat your opponents at the end of the season. Each day of the Week will be associated with different demanding tasks. Thanks to skillful management you will carry out further transfers, train players, hire new employees, acquire sponsors and expand your own stadium. All this to ensure that your team is ready to win on the decisive day of the match.Eleven was a huge success during the crowdfunding campaign, gaining nearly 4,000 backers on Gamefound.
The players go onto the pitch. Your players. You transferred them all to your club and you let them play for you. It remains to be seen whether your transfers were a good decision ...
Yesterday it rained, but today is sunny - perfect weather for a game. The players have already gone onto the pitch. Nine had an injury a month ago, but he's feeling pretty good. Five's situation is much worse - in recent weeks he has not scored too many goals, maybe today it will change. But the thing that really needed to be changed was the coach. The last one was a complete failure. And you? Do you know them well enough? The first whistle sounded. Well, we'll see in a moment ...
The gameplay of Eleventakes place over 6 Weeks, and each day marks a different phase of the game. On Monday, you acquire Resources for your Club and draw a Board Meeting card, facing the tasks assigned to it. Tuesday, Wednesday and Thursday are filled with many responsibilities: transfers of players, hiring staff, expansion of the stadium, etc. Friday is the decisive day - the day of the Match. This is when you'll manage your Tactics cards and Player abilities to win the game. The phases of Monday and Friday are resolved simultaneously, but Tuesday, Wednesday and Thursday will be played in turns with other players.
The center of the table will be the Transfer Area, the main zone of a game common to all players. First, there are two decks of players - Youngsters and Regular players - with their Untrained side up. Secondly, there are Staff and Sponsor decks. Next to the Transfer Area, there are facedown decks of Board Meeting cards, Tactics, Objectives, and 4 decks of Opponents (divided into Leagues) that you will face every Friday during the Match.
Each player will have 3 of their own boards at their disposal. The Stadium Board is where you shine - that's where you will place the Stadium Infrastructure tokens and the Contracted Sponsors cards that you will get during the game. The Club Board is a place for your Staff cards and 4 Statistics tracks - Cash, Fan Base, Operation and Fitness. But on the Match Board 10 Jersey markers will represent the Players you have transferred and the strategy that you choose during the Match.
You need a lot of components to properly manage a club. In the box you will find as many as 12 player boards - 4 Match Boards, 4 Stadium Boards and 4 Club Boards. You will create a Transfer Area in the middle of the table. There will be 36 Regular Playerscards, 18 Youngsters cards and 8 Veteranscards. But not only the players are important in the club, don't forget the 16 Director cards, 36 Staff cards, 36 Sponsor cards and 36 Board Meeting cards. During the match, you will face 64 Opponent cards using 12 Tactic cards.
You can mark your achievements with 16 Stat markersand 24 Score markers. When managing the club, you will use 80 Resource markersand over 70 tokens - Strength, Weakness, Injury and Suspension, as well as 28 Stadium Infrastructure tokens. During the six weeks of competition, you will be racing against other players on the League Table board. In solo game you will use 3 Scenario sheets with 6 Scenarios.
A deck of 8 cards allowing for an asymmetric start of the game. Each card gives a player headstart in one direction, which may impact his/her first decisions in the game.
This is an optional module for Eleven: Football Manager Board Game increasing the variability of the game. Without it, all players start the game symmetrically.
Card Sleeves:
4 packs of Card Sleeves STD. A
1 pack of Card Sleeves STD. D