The local market has become too small for your club. If you are thinking of winning international tournaments, you need to start bringing in international players. What direction will you choose? Asia, America, Europe? It is up to you. But don't be limited to one region, much less your own backyard. Choose diversity, treat the Earth as a puzzle from which you will create the best team in the world.
When placing items on the Transfer Area, remove a regular Player cards (not Youngsters or Veteran cards) and replace them with cards from this expansion, creating the International Market. Divide new players into 5 piles depending on the region they come from - Americas, Eastern Europe, Western Europe, Asia or Africa. From the Youngsters make the 6th pile (Home Market). Each player places a special Scout token above the chosen deck and receives 4 Flight markers.
On the Monday after Production, you may receive any number of Flight markers by paying for each 1 Cash or Operation marker. If you want to buy a Player, you must have a Scout token above his region. If you do not have this token there, you must first move it, paying 1 Flight marker for each move - Player decks lying next to each other are considered adjacent (the last deck in a row is also adjacent to the first one). At the end of the game, you will receive an additional 8VP if you have Players from all 6 decks.